﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Const
{
    public const string BGM1="BGM1";
    public const string BGM2="BGM2";
    public const string ButtonSFX="ButtonSFX";
    public const string HitSFX="HitSFX";
    public const string failSFX="failSFX";
    public const string winSFX="winSFX";
    public const string CollectSFX="CollectSFX";
}
